Path: chuka.playstation.co.uk!news From: robert_swan@playstation.sony.com (Robert Swan) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D engines for yaroze? Date: Thu, 07 Jan 1999 23:24:51 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <369541a2.13007138@www.netyaroze-europe.com> References: <3693080D.274A579C@hotmail.com> <3692B77A.8B8A1112@hinge.mistral.co.uk> NNTP-Posting-Host: pA9s03a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Wed, 06 Jan 1999 01:08:10 +0000, Craig Graham wrote: >Libps's GsXXXX (libgs). (grins) What do you mean by engine - functions to do 3d -> 2d conversion and rotate models? All the maths of transformations are handled by the gslibs and can be recognised in everybodyes source code. If you mean engine as code that handles clipping, world data structures and collision detection then these are programming tasks that again everyone has done albeit in their own way. If you want some ideas about what to include, mail me, and maybe I can hack apart one of my programs to try and give you a basis for work. robert_swan@playstation.sony.com