Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics,scee.yaroze.beginners,scea.yaroze.programming Subject: Re: greets to all Date: 9 Jan 1999 16:02:14 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <01be3be9$6c109f40$0a3ddec2@guildfoc> References: <36966D40.47664F57@vassar.edu> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:1125 scee.yaroze.beginners:665 Charles - Just on the off chance..... If you're using malloc() to create working space dynamically add some debug code to return the allocated address. By default malloc() allocates space anywhere after 0x80000000 you may find you're overwriting the NY debugger workspace located just below 0x80009000. - Miles