Path: chuka.playstation.co.uk!news From: SCEE Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: LinkObject question Date: Mon, 21 Apr 1997 12:27:34 +0100 Organization: Sony Computer Entertainment Europe Lines: 24 Message-ID: <335B4F26.2CD2@interactive.sony.com> References: <335b0c10.2741841@news.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Alex Amsel wrote: > > If you are creating/amending TMD data in realtime, when does > LinkObject need to be called exactly? > > i.e. what does it actually do and how fast does it execute > (negligable?). > > * Alex Amsel * Into Beyond Web Design & JAVA Programming * > * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* > MM - "Steve Corica is every bit as good as that Kinkladze" TMDs hold the polygon data for models, GsDOBJ2 allow these to be easily manipulated in software; GsLinkObject4 links the two together. GsLinkObject4 should be called _after_ the TMD has been put into main memory, and its addresses mapped onto real addresses using GsMapModellingData. The execution time is negligable. Lewis