Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scee.yaroze.programming.3d_graphics Subject: MIMe data and animation Date: Tue, 19 Jan 1999 00:28:36 -0500 Organization: SCEA News Server Lines: 16 Message-ID: <782f17$k12@scea> NNTP-Posting-Host: chnicholson.vassar.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Hello all again- I just had a basic question about animation in general (3d) on the NY. I want a textured, animated character, so I build the base model for him in 3ds Max 2. I texture him using one big rectangular texture that spans many polys. output to .dxf kills the texture info, and i do NOT want to spend every waking moment in RSDtool figuring out the uv stuff and painting each poly. what do people do about this? can RSDAnim take care of this, seeing as how i'm animating with MIMe? This must have been encountered before.... Thanks in advance, -charles