Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: MIMe data and animation Date: Wed, 20 Jan 1999 11:45:41 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <36A5C1E5.9B033C15@hinge.mistral.co.uk> References: <782f17$k12@scea> NNTP-Posting-Host: d2-s53-147-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Charles Nicholson wrote: > Hello all again- > > I just had a basic question about animation in general (3d) on the NY. > I want a textured, animated character, so I build the base model for him in > 3ds Max 2. I texture him using one big rectangular texture that spans many > polys. output to .dxf kills the texture info, and i do NOT want to spend > every waking moment in RSDtool figuring out the uv stuff and painting each > poly. Output to ASE with texture coords fro Max and import into RSDanim - sometimes works, although there's a bug in it (someone was going to send me some files that didn't work so I could fix the bug but they never did....). > what do people do about this? can RSDAnim take care of this, seeing as how > i'm animating with MIMe? This must have been encountered before.... RsdANIM does have some texture wrapping functions - they're no match for the Max ones though.... > Thanks in advance, > -charles Craig.