Path: chuka.playstation.co.uk!news From: will atkin Newsgroups: scee.yaroze.programming.3d_graphics,scea.yaroze.programming.3d_graphics Subject: animation questions!! Date: Thu, 21 Jan 1999 17:00:31 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <36A7CDAF.CE035729@hotmail.com> NNTP-Posting-Host: cran64.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.07 [en] (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:1147 scea.yaroze.programming.3d_graphics:333 Hey guys!! I Am looking for information on animation techniques on the Yaroze. At this point I am aware of several types.. MIMe and .TOD. I havn't been able to find any sample tuts about them though. Anybody have any idea which is better and what kind of information is involved in each. I am looking for a technique that will allow me to create sequences in my 3D modeler and then convert it to something the black playstation will understand. Right now I think the only way to do it is to make separate meshes for each keyframe and basically swap them in and out as the animation progresses. This sounds like an awful pain becuase I have to make instances of each mesh export it as .dxf then convert to .rsd and texture each model individually in RSDtool. I know there's a better way out there!! I graciously thank in advance anyone who replys to this message!! Will Atkin