Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: will atkin Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: SI or Alias game development Date: Mon, 25 Jan 1999 18:24:03 -0800 Organization: SCEA News Server Lines: 32 Message-ID: <36AD2743.E7EA24C2@hotmail.com> References: <78gihq$nd410@chuka.playstation.co.uk> NNTP-Posting-Host: cran64.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.07 [en] (Win95; I) James FU wrote: > Hi all, > > Does any people using Softimage or AliasWavefront 3D package to develop a > game for Yaroze? I would interest to know, when finished modeling or > animating, you guy save file to dxf format or save to rsd directly? I have been using soft until recently to model low-poly characters, but I think I am going to be switching to 3DSMax for various reasons. One is that I didn't have the additional plug-in for saving directly to the playstation format. I'm not sure if it saved as .rsd or .tmd, either one would be nice. I actually used Polytrans to convert the soft models into .dxf and then used dxf2rsd to .rsd and so on. The other reason I think I'm going to switch is because of rsdanim. So far it seems like the only tool to do real animation for yaroze. Otherwise you are just creating strings of meshes in a sequence. > Also, I do know that SI and PA can make a playstation movie file .str, does > any one can play the .str file on the Yaroze? > I haven't heard about that either, I would guess it comes with the plug-in, huh? But its pretty useless for yaroze work any way. Can you fit a good sized animation in 2 megs of space. Not me! If you find anything out about using soft, let me know.. I would gladly stay with soft over max anyday! Will