Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: will atkin Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: SI or Alias game development Date: Tue, 26 Jan 1999 19:00:41 -0800 Organization: SCEA News Server Lines: 19 Message-ID: <36AE8158.D4ECB237@hotmail.com> References: <78gihq$nd410@chuka.playstation.co.uk> <36AD2743.E7EA24C2@hotmail.com> <78imab$mtp6@chuka.playstation.co.uk> <36AD8611.E2829324@hotmail.com> <78jqd4$mtp8@chuka.playstation.co.uk> NNTP-Posting-Host: cran64.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.07 [en] (Win95; I) > > > Also, Softimage Extreme has plugins for direct playstation support including > animation, texturing, and models. It supports TOD format also. > Alright!! that's what I wanted to hear!! Which format does it support? RSD or TMD. If it does TMD than all my worries are taken care of. And how do you integrate the .TOD animation files into the Yaroze coding? Is it similar to the .MIM format where you can have one model and call the movements you want it to perform? Soft is looking better and better all the time.. I might be pursuaded to stay with it. Bye, Will