Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: SI or Alias game development Date: Tue, 26 Jan 1999 19:35:37 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <36AE1909.DFCD0F10@hinge.mistral.co.uk> References: <78gihq$nd410@chuka.playstation.co.uk> <36AD2743.E7EA24C2@hotmail.com> <78imab$mtp6@chuka.playstation.co.uk> <36AD8611.E2829324@hotmail.com> <78jqd4$mtp8@chuka.playstation.co.uk> <36AE8158.D4ECB237@hotmail.com> NNTP-Posting-Host: d2-s25-119-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en will atkin wrote: > integrate the .TOD animation files into the Yaroze coding? Is it similar to the > .MIM format where you can have one model and call the movements you want it to > perform? Probably not, I invented .MIM myself (it's not a Sony file format at all). > Will Craig.