Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: SI or Alias game development Date: Sat, 30 Jan 1999 00:40:39 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <78tgrm$ccr13@chuka.playstation.co.uk> References: <78gihq$nd410@chuka.playstation.co.uk> <36AD2743.E7EA24C2@hotmail.com> <78imab$mtp6@chuka.playstation.co.uk> <36AD8611.E2829324@hotmail.com> <78jqd4$mtp8@chuka.playstation.co.uk> <36AE8158.D4ECB237@hotmail.com> NNTP-Posting-Host: 134.235.149.237 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 >Alright!! that's what I wanted to hear!! Which format does it support? RSD or >TMD. If it does TMD than all my worries are taken care of. And how do you >integrate the .TOD animation files into the Yaroze coding? Is it similar to the >.MIM format where you can have one model and call the movements you want it to >perform? It supports TMD, I know that for sure. The TOD animation files are documented at the SCEE site. You will have to write your own function for dealing with the file, but it is a really good format and shouldn't be too hard to work out. The really nice thing is that it exports all the info in the TMD that you need and I think it even outputs the TIM format. I do not know if it does that for textures or just screen shots, but it does have the functionality (as it should!). Anyway, hope you can get it, really powerful stuff. >Soft is looking better and better all the time.. I might be pursuaded to stay Yeah, but it has a very difficult learning curve, all of the different menu screens and the tagging of points and such. It was hard for me to figure out, much different than 3ds MAX or Lightwave. There is a book that you can buy on the net that can help you if you need it. I don't remember the name, but it is on Amazon.com. Have fun... Nathan Miller