Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Questions, questions, questions Date: Sat, 30 Jan 1999 11:59:43 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 50 Message-ID: <36B2F42F.3A0A@bristol.ac.uk> References: <36A30C93.3D49@bristol.ac.uk> <78l3c1$gpd6@chuka.playstation.co.uk> NNTP-Posting-Host: n64.fen.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (WinNT; I) Robert Anderberg wrote: > > Don't really understand the first bit, but if you are using a single TMD > with all is data (object.c?) for each patch then you are going to run out of > memory really quickly. I suggest splitting the map into sections and > rendering the sections on screen as tmds, try looking at the tutorial > MakeTMD to > try and render multiple patches as one tmd. Also, if your map is huge, use > memalloc to create and free-up memory as needed. > > For the second problem, it's better if you set up your own clipping routines > to limit how far into the distance the engine draws, try looking at the > 'perform world clipping' routine in the 3d1 tutorial. Just remember, if you > want your yaroze to clap, you have to do tricks :) > > on the crashing point, make sure you don't have any global variables with > the same name as local ones. > > Probably no help at all :) > > Rob Thanks for the advice. I found the clipping distance is increased when the shift parameter in the GsSort routine is raised (why is that and what does this value actually mean?). An initial version of the engine in up on the net but it all seems a bit too hard to me. I think I'll go back to block based games like Arena... Cheers, Tom PS Sorry if there are any technical inaccuracies, I've not been able to due any programming recently due to my proffessional engineering studies exam coming up tomorrow <:-() PPS I'm not even doing an engineering degree (what an arse) PPPS I actually wrote this yesterday but the unix server wouldn't let me post this message (can't find FCC file?) so I'm posting it today. PPPPS The exam was crap.