Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Spiller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Animation (again) Date: Mon, 1 Feb 1999 09:56:43 -0800 Organization: SCEA News Server Lines: 43 Message-ID: <794p6o$q127@scea> References: <36B2FCAE.2F14@bristol.ac.uk> <36B4E106.48BF4111@hinge.mistral.co.uk> <36B582DC.11E8@bristol.ac.uk> <36B5B738.622F1599@hinge.mistral.co.uk> NNTP-Posting-Host: tide71.microsoft.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Well, unless you can get a 3dfx card with more than 4 megs of ram, you're up a creek. Either that or give up the use of Z-buffers :) Craig Graham wrote in message <36B5B738.622F1599@hinge.mistral.co.uk>... > > >Tom wrote: > >> Craig Graham wrote: >> > >> > Try contacting the author with details of your setup (OS, 3D Card, etc). >> > >> > Craig. >> > (the author) >> >> I've got a Cyrix 200 (booo!), 64 MB RAM, Win 98, 4 MB Matrox Millenium >> and a Voodoo 2. I know it's the voodoo causing the problem but even when >> I turn off the hardware support using 3dfxTool, the screen still does >> that funny reset thing that it does when the voodoo's being used. >> RSDAnim does run when I click on 'NO' to start but any model I load >> appears red (no it's not selected) and I can't select any poly's. It >> works on my Mum's Packard Hell at home but she lives 90 miles away (a >> tad inconvinient). > >Try loading a model, using edit->select all, then changing the model colour >Then deselect all. >(so you'll be able to see selected bits, which come up red). > >Also, select view->show vertices and try selecting individual vertices...... > >> Tom > >Craig. >(one day someone will want to use RsdANIM enough to loan me a 3DFX card to fix > >the bugs...) > >