Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Spiller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Animation (again) Date: Mon, 1 Feb 1999 18:47:25 -0800 Organization: SCEA News Server Lines: 25 Message-ID: <795o9b$q129@scea> References: <36B2FCAE.2F14@bristol.ac.uk> <36B4E106.48BF4111@hinge.mistral.co.uk> <36B582DC.11E8@bristol.ac.uk> <36B5B738.622F1599@hinge.mistral.co.uk> <794p6o$q127@scea> <36B62A86.DB4EC3E@hinge.mistral.co.uk> NNTP-Posting-Host: tide70.microsoft.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2013.2200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2013.2200 Yep, and it works great on my 16meg TNT. It's nice to own superior technology, isn't it? The only way you'll get it to work with a 4 meg voodoo card is to write to the proprietary (gack!) Glide API. Aren't you glad that 3dfx was so nice as to have such excellent support for industry standards! (That's sarcasm, folks!) -Steve Craig Graham wrote in message news:36B62A86.DB4EC3E@hinge.mistral.co.uk... > > > Steve Spiller wrote: > > > Well, unless you can get a 3dfx card with more than 4 megs of ram, you're up > > a creek. Either that or give up the use of Z-buffers :) > > But it works fine on my 4Meg S3 Virge ;) > > Craig. > >