Path: chuka.playstation.co.uk!news From: "Russ Williams" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Various things Date: Mon, 21 Apr 1997 20:13:45 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <5jge05$o2q2@chuka.playstation.co.uk> References: <3355D64F.4E6D@geocities.com> <3357626c.1625559@news.playstation.co.uk> <3357E789.6E82@reptile.no> <3358724a.548445@news.playstation.co.uk> <3357DEFA.4C73@interactive.sony.com> <33580f05.2573596@news.playstation.co.uk> <5ja1oc$o2q1@chuka.playstation.co.uk> <335b4921.816992@news.playstation.co.uk> NNTP-Posting-Host: rwilliams.krisalis.co.uk X-Newsreader: Microsoft Outlook Express 4.71.0544.0 X-MimeOLE: Produced By Microsoft MimeOLE Engine V4.71.0544.0 Alex Amsel wrote in article <335b4921.816992@news.playstation.co.uk>... >On Sat, 19 Apr 1997 10:07:24 +0100, "Russ Williams" > did quoth at me: > >>blem with the fogging to a colour - it only works >>with black and white (and maybe grey). > >Still had the same problem. The to-colour options don't fade a colour >UP to teh destination colour I believe. My problem looks like screwed >normals, but I am not sure that they are.... > >Any ideas? Any quick way of testing? Well, a quick way to test the normals would be to normal clip it... If it clips wrongly, the normals are screwed... --- Russ