Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: The camera Date: Mon, 21 Apr 1997 19:37:38 GMT Organization: Into Beyond Lines: 17 Message-ID: <335ba769.2901932@news.playstation.co.uk> References: <335770aa.132437@news.playstation.co.uk> <335B5071.1356@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Mon, 21 Apr 1997 12:33:05 +0100, SCEE Developer Support did quoth at me: >GsRVIEW2 uses: a pointer to super coordinate system to specify the >viewing space; viewpoint and looked-at point in that space; >and a view-orientation angle specifier. GsRVIEW2 is nice and easy to use and quite suitable for most purposes. However, I need to use GsVIEW2 and I didn't quite get it all figured out at the time I was playing with it. I'll go back to it when I need to - for now it does everyting I need it to. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"