Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.programming.3d_graphics Subject: 3d lights, distance, movement Date: 9 Feb 1999 18:11:56 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <01be5457$ab8a2d40$813770c2@RikPrince> NNTP-Posting-Host: th-en138-129.pool.dircon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 I'm currently designing a game in which I want to have a first person perspective with a light above the head of the person, all of the time. Also, I only want the light to shine a certain distance, so the player can only see a few metres ahead. As well as this I wish to make the intensity of the light variable, so as power decreases, the light dims. I've got a basic idea of how to keep the light place constant: mainly, move the world in relation to the person and light. However, I believe this already happens (according to James Russell's Matrix tutorial I read). Could anyone tell me if these things are possible, and maybe how to do them? Thanks Rikki