Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: LinkObject question Date: Mon, 21 Apr 1997 19:37:40 GMT Organization: Into Beyond Lines: 25 Message-ID: <335ca84c.3128318@news.playstation.co.uk> References: <335b0c10.2741841@news.playstation.co.uk> <335B649F.3ED6@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Mon, 21 Apr 1997 13:59:11 +0100, SCEE Developer Support did quoth at me: >If altering the TMD in realtime, then it must remain >attached to a GsDOBJ2 to remain being drawn etc; Everything works fine as long as I link the object with the maximum number of possible polys. If I increase the poly count any time everything dies if I haven't done this. >the trouble with altering it while drawing it is that >the drawing goes on in the background, hence you are liable Really? Isn't the process of creating an OT a blocking function, and then the actual OT draw only refers to primitive data in the OT and none of the original data. I'm changing data pointers in TMD in order to animate stuff without a problem. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"