Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: MAX POLYGONS ALLOWED Date: Thu, 11 Feb 1999 18:35:08 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: <79v4ap$o0v6@chuka.playstation.co.uk> NNTP-Posting-Host: 134.235.149.250 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:344 scee.yaroze.programming.3d_graphics:1202 I was just wondering what the max textured gouraud polys that one can expect to push out of the Yaroze and keep a good frame rate (30 or so). I have read that the pro system can punch out 10,000 unfiltered polys and I also read some where on the newsgroup that a person was limiting themselves to 1500. I have pushed a lot with no optimization, 2500 or so, but I didn't get the framerate count. Nathan Miller