Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: MAX POLYGONS ALLOWED Date: Sat, 13 Feb 1999 10:55:57 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <36c559d8.7385503@www.netyaroze-europe.com> References: <79v4ap$o0v6@chuka.playstation.co.uk> NNTP-Posting-Host: p5Fs04a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:345 scee.yaroze.programming.3d_graphics:1205 Adventure game updates at 25fps and has: up to about 2000 gradient pigment textured polys (gouraud shaded without light calcs) and up to about 800 gouraud shaded polys On Thu, 11 Feb 1999 18:35:08 +0200, "Nathan Miller" wrote: >I was just wondering what the max textured gouraud polys that one can expect >to push out of the Yaroze and keep a good frame rate (30 or so). I have >read that the pro system can punch out 10,000 unfiltered polys and I also >read some where on the newsgroup that a person was limiting themselves to >1500. I have pushed a lot with no optimization, 2500 or so, but I didn't >get the framerate count. > >Nathan Miller > >