Path: chuka.playstation.co.uk!news From: Olaf Grau Newsgroups: scee.yaroze.programming.3d_graphics Subject: Problems with quadliteral Poly's Date: Mon, 15 Feb 1999 00:53:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <36C761E4.3A88961A@aol.com> NNTP-Posting-Host: 167-40-216.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [de] (Win95; I) Hi There ! I try to generate an TMD Object with quadliteral Polys and try to texture it with an TIM ! I use 3DstudioMAX for create an 3D Model then I export the Mesh as an AutoCat File (In this State the Model consists of triangulated Poly) The Next Step is to convert the Autocat file into an Rsd Object with DXF2RSD Tool (Windows edition) with the Option "Quadliterals" At the first view of the converted Object in RSDTool everthing looks all right (quad. poly, and the TIMs have an 4 point Mapping) But by pasting an Tim onto an Poly, only the "half" of the selected Poly wa wrapped with the Tim (half Quad poly -> triangulated Poly !!!), with other words: how can i realize an object with quadliteral Polys and correct displayed Textures ? What went wrong ????? Is it a Problem of 3DStudioMAX or an wrong setting in one of the conversion Tools ??? But: belive me i tried out really a lot!!!!! I hope someone will speak to me (out of the dark....or from anywhere....) with regards Olaf