Path: chuka.playstation.co.uk!news From: "Roland Boettcher" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Problems with quadliteral Poly's Date: 15 Feb 1999 19:32:41 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: <01be591b$19ba9580$77e16dc0@ulthar.han.de> References: <36C761E4.3A88961A@aol.com> NNTP-Posting-Host: ulthar.han.de Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 If you want quads, all four verticies must lie on the same plane. If they don't, dxf2rsd will leave them as triangles. If you can't put a quad texture on your poly in rsdtool, you probably have to go back to your modeller and fix your model. Roland Olaf Grau schrieb im Beitrag <36C761E4.3A88961A@aol.com>... > Hi There ! > I try to generate an TMD Object with quadliteral Polys > and try to texture it with an TIM ! > > I use 3DstudioMAX for create an 3D Model > then I export the Mesh as an AutoCat File > (In this State the Model consists of triangulated Poly) > > The Next Step is to convert the Autocat file into an Rsd > Object with DXF2RSD Tool (Windows edition) with the > Option "Quadliterals" > > At the first view of the converted Object in RSDTool > everthing looks all right (quad. poly, and the TIMs have > an 4 point Mapping) > But by pasting an Tim onto an Poly, only the "half" > of the selected Poly wa wrapped with the Tim (half Quad poly -> > triangulated > Poly !!!), with other words: how can i realize an object with > quadliteral > Polys and correct displayed Textures ? > > What went wrong ????? Is it a Problem of 3DStudioMAX > or an wrong setting in one of the conversion Tools ??? > But: belive me i tried out really a lot!!!!! > > I hope someone will speak to me (out of the dark....or from > anywhere....) > > with regards > Olaf > >