Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Problems with quadliteral Poly's Date: Mon, 15 Feb 1999 21:06:31 -0500 Organization: SCEA News Server Lines: 42 Message-ID: <7aajsq$2i89@scea> References: <36C761E4.3A88961A@aol.com> NNTP-Posting-Host: chnicholson.vassar.edu X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 umm, i had some problems with that too... I think i started using the dos version of rsdtool with the -quad parameter, and that didn't work... however, for NO good reason :), -quad2 works fine for me. -charles Olaf Grau wrote in message <36C761E4.3A88961A@aol.com>... >Hi There ! >I try to generate an TMD Object with quadliteral Polys >and try to texture it with an TIM ! > >I use 3DstudioMAX for create an 3D Model >then I export the Mesh as an AutoCat File >(In this State the Model consists of triangulated Poly) > >The Next Step is to convert the Autocat file into an Rsd >Object with DXF2RSD Tool (Windows edition) with the >Option "Quadliterals" > >At the first view of the converted Object in RSDTool >everthing looks all right (quad. poly, and the TIMs have >an 4 point Mapping) >But by pasting an Tim onto an Poly, only the "half" >of the selected Poly wa wrapped with the Tim (half Quad poly -> >triangulated >Poly !!!), with other words: how can i realize an object with >quadliteral >Polys and correct displayed Textures ? > >What went wrong ????? Is it a Problem of 3DStudioMAX >or an wrong setting in one of the conversion Tools ??? >But: belive me i tried out really a lot!!!!! > >I hope someone will speak to me (out of the dark....or from >anywhere....) > >with regards > Olaf >