Path: chuka.playstation.co.uk!news From: Harvey Cotton Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Problems with quadliteral Poly's Date: Sun, 21 Feb 1999 11:06:25 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <36CFE8B1.3C35@mdx.ac.uk> References: <36C761E4.3A88961A@aol.com> NNTP-Posting-Host: dialup-107-251.barrysworld.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Win95; I) Olaf Grau wrote: > > Hi There ! > I try to generate an TMD Object with quadliteral Polys > and try to texture it with an TIM ! > > I use 3DstudioMAX for create an 3D Model > then I export the Mesh as an AutoCat File > (In this State the Model consists of triangulated Poly) > > The Next Step is to convert the Autocat file into an Rsd > Object with DXF2RSD Tool (Windows edition) with the > Option "Quadliterals" > > At the first view of the converted Object in RSDTool > everthing looks all right (quad. poly, and the TIMs have > an 4 point Mapping) > But by pasting an Tim onto an Poly, only the "half" > of the selected Poly wa wrapped with the Tim (half Quad poly -> > triangulated > Poly !!!), with other words: how can i realize an object with > quadliteral > Polys and correct displayed Textures ? > > What went wrong ????? Is it a Problem of 3DStudioMAX > or an wrong setting in one of the conversion Tools ??? > But: belive me i tried out really a lot!!!!! > > I hope someone will speak to me (out of the dark....or from > anywhere....) > > with regards > Olaf I had the exact same problems as well. Whenever I export a model, it turns it into triangles and conversion to quads isn't possible. I believe Studio Max 4 doesn't have this problem (it can deal in rsd format directly). -- Regards | E-mail: hc054@mdx.ac.uk Harvey | ICQ: 4269478