Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Efficient Object Modelling Date: Thu, 25 Feb 1999 11:31:59 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <7b3cnl$9po15@chuka.playstation.co.uk> References: <7a3ea7$7op10@chuka.playstation.co.uk> <36CAFA60.C0A88FC8@ndirect.co.uk> <36CB3327.EC24F6C3@hinge.mistral.co.uk> <7amg16$erp2@chuka.playstation.co.uk> <36CFB94B.5DB79BDD@hinge.mistral.co.uk> <7ap14o$erp15@chuka.playstation.co.uk> <36D51692.2F76@mdx.ac.uk> NNTP-Posting-Host: th-usr01-53.ndirect.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Harvey Cotton wrote in message <36D51692.2F76@mdx.ac.uk>... > >If you are really that interested in efficient object modelling, I've >seen >this utility on the american yaroze site called tmdsort which is >supposed >to sort the data in a tmd for maximum efficiency. Its good for objects >which large amounts of polygons. Maybe they could put a link to it in >the tools section on this SCEE site? I think you'll find it's already there! >-- >Regards | E-mail: hc054@mdx.ac.uk >Harvey | ICQ: 4269478 > Herbs