Path: chuka.playstation.co.uk!news From: Harvey Cotton Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Efficient Object Modelling Date: Fri, 26 Feb 1999 10:30:50 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <36D677DA.382E@mdx.ac.uk> References: <7a3ea7$7op10@chuka.playstation.co.uk> <36CAFA60.C0A88FC8@ndirect.co.uk> <36CB3327.EC24F6C3@hinge.mistral.co.uk> <7amg16$erp2@chuka.playstation.co.uk> <36CFB94B.5DB79BDD@hinge.mistral.co.uk> <7ap14o$erp15@chuka.playstation.co.uk> <36D51692.2F76@mdx.ac.uk> <7b3cnl$9po15@chuka.playstation.co.uk> NNTP-Posting-Host: stu-dialup16.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Win95; I) Alex Herbert wrote: > > Harvey Cotton wrote in message <36D51692.2F76@mdx.ac.uk>... > > > >If you are really that interested in efficient object modelling, I've > >seen > >this utility on the american yaroze site called tmdsort which is > >supposed > >to sort the data in a tmd for maximum efficiency. Its good for objects > >which large amounts of polygons. Maybe they could put a link to it in > >the tools section on this SCEE site? > > I think you'll find it's already there! Doh! -- Regards | E-mail: hc054@mdx.ac.uk Harvey | ICQ: 4269478