Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Either I get an answer or the Yaroze gets it! Date: 28 Feb 1999 18:16:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <01be6346$76538c40$0a3ddec2@sonia> References: <01be59fd$d749f9a0$0a3ddec2@guildfoc> <36CA5D63.E7604A4D@hinge.mistral.co.uk> <01be5ab2$dc8f2600$0a3ddec2@guildfoc> <36CBF917.3F0799C6@hinge.mistral.co.uk> <01be610e$08586600$0a3ddec2@sonia> <36D63C44.7BB37612@hinge.mistral.co.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 > > the DXF source, it contains 6 quads. What program generated this > (not 3DS Max, as that only generates triangle meshes). > I used Truespace2. Incidently for anyone else following this thread, since posting this message I figured out how to get the RSDTool texture map to work correctly - you have to use textures that at 128 x 256 in size - the size of a texture page in the NY's graphics RAM. I look forward to your feedback Craig on the RSDAmin issue. obiously I'd prefer to use it instead of RSDTool if possible. I was playing with the animation tool in 1.6 and all I can say is - bloody hell ! - Miles