Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Either I get an answer or the Yaroze gets it! Date: Sun, 28 Feb 1999 19:44:23 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <36D99C97.D42C598B@hinge.mistral.co.uk> References: <01be59fd$d749f9a0$0a3ddec2@guildfoc> <36CA5D63.E7604A4D@hinge.mistral.co.uk> <01be5ab2$dc8f2600$0a3ddec2@guildfoc> <36CBF917.3F0799C6@hinge.mistral.co.uk> <01be610e$08586600$0a3ddec2@sonia> <36D63C44.7BB37612@hinge.mistral.co.uk> <01be6346$76538c40$0a3ddec2@sonia> NNTP-Posting-Host: 195.184.231.62 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Miles Buzzing wrote: > > > > the DXF source, it contains 6 quads. What program generated this > > (not 3DS Max, as that only generates triangle meshes). > > > > I used Truespace2. > > Incidently for anyone else following this thread, since posting this > message I figured out how to get the RSDTool texture map to work correctly > - you have to use textures that at 128 x 256 in size - the size of a > texture page in the NY's graphics RAM. > Using textures that size is a real bad idea - you'll thrash the texture cache continuously, and your game will slow to a crawl. > prefer to use it instead of RSDTool if possible. I was playing with the > animation tool in 1.6 and all I can say is - bloody hell ! > Heh heh heh. Next Release has DXF loading - working on it (a bit, busy sorting out stuff for my wedding at the moment though). > - Miles Craig.