Path: chuka.playstation.co.uk!news From: "Alan Marshall" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Bounding box 3d collision detection / (delurk!) Date: Sun, 28 Feb 1999 20:24:23 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <7bc8t3$abn7@chuka.playstation.co.uk> NNTP-Posting-Host: VIP-203-33.vip.uk.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:349 scee.yaroze.programming.3d_graphics:1233 Hi, I'm writing a 3d Tetris style game and am looking for examples of 3d collision detection, especially bounding box since I *think* this is the method I should use. So far my searching through Yaroze pages hasn't helped too much, so any hints/ pushes in the right direction would be great cheers! Al http://www.geocities.com/SunsetStrip/Palms/3657