Path: chuka.playstation.co.uk!news From: "WickedNun" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Flickering and overlapping - wehey!!! Date: Tue, 2 Mar 1999 18:29:54 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <7bhb7t$9he3@chuka.playstation.co.uk> NNTP-Posting-Host: 212.67.133.67 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Ok, some of my objects flicker at certain times, I thought I was running out of processor time, but I switched from high-res interlaced mode to low-res non-inter and commented out all but the display code, and it STILL does it!!! return from vsync is only 70-80, anyone got any ideas. next problem is overlapping objects. I need to sort the some objects into a seperate OT in order to stop them overlapping, but I tried to do this and got very strange results. could somone please post a stripped down piece of code using two OT sets. this help would be greatly appriciated. ROB ps. I'm starting a yaroze support page on freeserve, any suggestions / contributions would be welcome.