Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Flickering and overlapping - wehey!!! Date: 2 Mar 1999 20:56:12 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01be64ef$1ab6c6e0$0a3ddec2@sonia> References: <7bhb7t$9he3@chuka.playstation.co.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 I had this effect with a tank I created. It wan't a NY problem but simply a geometry error in my model where certain facets of my object overlapped others. I tested it by drawing really basic geometric shapes, texturing them and then displaying them - no flicker. I also got hold of Truespace which is a much more efficient modeller. - MIles > Ok, some of my objects flicker at certain times, I thought I was running out > of processor time, but I switched from high-res interlaced mode to low-res > non-inter and commented out all but the display code, and it STILL does > it!!!