Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.3d_graphics Subject: Perplexing question Date: Wed, 23 Apr 1997 22:25:06 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <335E7E32.30C9@micronetics.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) Here's a strange one fer you all. I was tweaking my world editor last night can came across this. I though I had introduced a serious bug, but.. I was drawing around 100 flat textured quads all at identical coordinates. Basically 100 poly on top of each other, and the frame rate was awful. Really crawling. But if I lay the polys edge on so I get a 10 x 10 playing field, it trotts along at 50 fps no prob. Now this has me a little perplexed. I have it working as it should now, but why did it go soooo slowly when each poly was at the same coords? ` The only thing I can think of is that each poly occupied the same slot in the order table. Does this make sense? Ideas anyone? Jim