Path: chuka.playstation.co.uk!news From: "WickedNun" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Flickering and overlapping - wehey!!! Date: Tue, 2 Mar 1999 22:30:20 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <7bmnak$9he32@chuka.playstation.co.uk> References: <7bhb7t$9he3@chuka.playstation.co.uk> <01be64ef$1ab6c6e0$0a3ddec2@sonia> NNTP-Posting-Host: 212.67.133.20 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Miles Buzzing wrote in message <01be64ef$1ab6c6e0$0a3ddec2@sonia>... >I had this effect with a tank I created. It wan't a NY problem but simply a >geometry error in my model where certain facets of my object overlapped >others. I tested it by drawing really basic geometric shapes, texturing >them and then displaying them - no flicker. I also got hold of Truespace >which is a much more efficient modeller. > >- MIles Thanks miles, but I don't think this is the problem, some of the objects are simply flat quads, some others are more complicated. They are fine at times, completely solid, but at other times they flicker.