Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Lighting on Objects Date: 4 Mar 1999 23:27:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <01be6696$945cf480$0a3ddec2@sonia> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 I created a couple of objects for my first 3D venture and after much wailing and gnashing of teeth managed to get them both texture mapped and on my NY screen. Only then did I discover that I got the scaling wrong on one of the objects. No problem, I thought, I'll use the ScaleMatrix() function to perform a one-off resize on the obhect during initialisation. This worked, but for some reason the rescaled object (which I made smaller) has now become a good deal darker. If I make the other object bigger the reverse happens and it becomes light and washed out. It's got to be something to so with the lighting, but what? - Miles