Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.3d_graphics Subject: Grrrrr! Date: Fri, 05 Mar 1999 09:26:03 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <36DFA32B.219B@bristol.ac.uk> NNTP-Posting-Host: n66.fen.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (WinNT; I) Ok, I'm really steaming now. I've just spend the last five days doing battle with RSDTool in the vain hope of getting a model to texture correctly. The first problem I hit was that when I saved the model, RSDTool decided to reduce the u,v texture coordinates on each poly by a third causing all my texture information to become corrupt. I got around this by writing a short piece of code to scale all the texture coordinates back up again in the .mat file. Unfortunately this scaling down and up again process causes some u,v information to be lost, meaning that a lot of the textures were 1 pixel out. This meant I had to go through the .mat file by hand, figuring out which entries corresponded to which poly and changing the incorrect values. This was not fun. At the end of it all I though, I had a properly textured model sitting on my screen. Then, I dopwnloaded the model the the Net Yaroze and to my utter horror found that the GPU displayed the textures differently to the PC and they were all misaligned again! I am now reconciled to writing my own texture mapper on the Playstation which is not going to be enjoyable. I'm sure Sony are conspiring against me to keep me in the world of 2D gaming as I've not heard of anyone else with these problems. What the hell is going on? Cheers, Tom