Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Grrrrr! Date: 5 Mar 1999 19:42:47 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <01be6740$5a8b5080$0a3ddec2@sonia> References: <36DFA32B.219B@bristol.ac.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 > Ok, I'm really steaming now. I've just spend the last five days doing > battle with RSDTool in the vain hope of getting a model to texture > correctly. OK Tom, just stay cool now. We've all been there. Well at least I have! Read the thread ' Either I get an answer of the Yaroze gets it' about size messages down. RSD tool does screw up your texture mapping when it saves unless the TIM you're using is the same size as a frame buffer page - (X)128x (Y)256. This doesn't mean each texture has to be this size, must make sure the TIM image that contains all the required textures is.