Path: chuka.playstation.co.uk!news From: SCEE Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Perplexing question Date: Thu, 24 Apr 1997 11:15:32 +0100 Organization: Sony Computer Entertainment Europe Lines: 34 Message-ID: <335F32C4.354E@interactive.sony.com> References: <335E7E32.30C9@micronetics.com> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Jim wrote: > > Here's a strange one fer you all. > > I was tweaking my world editor last night can > came across this. > > I though I had introduced a serious bug, but.. > > I was drawing around 100 flat textured quads all at identical > coordinates. Basically 100 poly on top of each other, > and the frame rate was awful. Really crawling. > > But if I lay the polys edge on so I get a 10 x 10 playing > field, it trotts along at 50 fps no prob. > > Now this has me a little perplexed. I have it working as it > should now, but why did it go soooo slowly when each poly > was at the same coords? > > ` The only thing I can think of is that each poly occupied the > same slot in the order table. > > Does this make sense? Ideas anyone? > > Jim The reason for the slow down is the repeated screen draws. It all depends on the size of the polygons you are using. By drawing a large polygon on the screen many times the frame rate does drop, but with a small polygon there is no problem. But again this depends on the number of polygons. Stuart