Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Lighting on Objects Date: 6 Mar 1999 12:24:34 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <01be67cc$4ce1ac40$0a3ddec2@sonia> References: <01be6696$945cf480$0a3ddec2@sonia> <7bno2q$e2k1@scea> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Thanks Nathan, but could you expand on your answer a bit..... Q1: Why do I have for recalc the normals? As I understand it, they are simply vectors perpendicular to a polygon with an abitrary length that are used to calculate the angle of the polygon in relation to any light source, why would scaling the object change the normal vectors? Q2: If I do have to recalc them, how do I get to the normal data? Thanks - Miles Me wrote in article <7bno2q$e2k1@scea>... > When you rescale the object, you have to recalculate the normals for each > polygon. > > Nathan Miller > > > >