Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Kirk Bender Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Either I get an answer or the Yaroze gets it! Date: Sat, 06 Mar 1999 16:04:32 -0800 Organization: SCEA News Server Lines: 36 Message-ID: <36E1C290.58E8EB55@znet.com> References: <01be59fd$d749f9a0$0a3ddec2@guildfoc> <36CA5D63.E7604A4D@hinge.mistral.co.uk> <01be5ab2$dc8f2600$0a3ddec2@guildfoc> <36CBF917.3F0799C6@hinge.mistral.co.uk> <01be610e$08586600$0a3ddec2@sonia> <36D63C44.7BB37612@hinge.mistral.co.uk> <01be6346$76538c40$0a3ddec2@sonia> <36D99C97.D42C598B@hinge.mistral.co.uk> <7bn4t2$9he36@chuka.playstation.co.uk> <01be6741$072bd1c0$0a3ddec2@sonia> NNTP-Posting-Host: scts1-27.znet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (Win98; U) Miles Buzzing wrote: > > Yeah, Craig. Where are you getting your information? Oh, of course, now I > understand. You're one of them aren't you. You're a professional > developer!!!!!!! > > > Where is this kind of info? I've searched my manuals & the docs I > > downloaded & can't find anything on the texture cache. > > Have I missed something? from the FAQ: http://www.netyaroze-europe.com/yaroze/newmembers/yarfaq.htm ----------------------------------------- What is the GPU cache? The GPU has a cache on board, just like the CPU. It uses this to cache textures, and is 2k in size. The effective size of the texture cache changes depending on what type of texture you are rendering. A typical speed increase can be 30% for rendering from the texture cache. Texture resolution Cache size (rendered pixels) 4-bit 64x64 8-bit 64x32 16-bit 32x32 -- --------------------------------------------------------- Kirk Bender kbender@znet.com http://sj.znet.com/~kbender http://www.scea.sony.com/net/yaroze/pages/kbender.html