Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Either I get an answer or the Yaroze gets it! Date: 7 Mar 1999 09:39:59 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <01be687e$7a0ea260$0a3ddec2@sonia> References: <01be59fd$d749f9a0$0a3ddec2@guildfoc> <36CA5D63.E7604A4D@hinge.mistral.co.uk> <01be5ab2$dc8f2600$0a3ddec2@guildfoc> <36CBF917.3F0799C6@hinge.mistral.co.uk> <01be610e$08586600$0a3ddec2@sonia> <36D63C44.7BB37612@hinge.mistral.co.uk> <01be6346$76538c40$0a3ddec2@sonia> <36D99C97.D42C598B@hinge.mistral.co.uk> <7bn4t2$9he36@chuka.playstation.co.uk> <01be6741$072bd1c0$0a3ddec2@sonia> <36E1C290.58E8EB55@znet.com> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Ouch! :-) > from the FAQ: > http://www.netyaroze-europe.com/yaroze/newmembers/yarfaq.htm > > ----------------------------------------- > What is the GPU cache? > > The GPU has a cache on board, just like the CPU. > It uses this to cache textures, and is 2k in size. > The effective size of the texture cache changes > depending on what type of texture you are rendering. > A typical speed increase can be 30% for rendering > from the texture cache. > > Texture resolution > Cache size (rendered pixels) > 4-bit > 64x64 > 8-bit > 64x32 > 16-bit > 32x32 > > -- > --------------------------------------------------------- > Kirk Bender kbender@znet.com http://sj.znet.com/~kbender > http://www.scea.sony.com/net/yaroze/pages/kbender.html >