Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.3d_graphics Subject: Ooops Date: Mon, 08 Mar 1999 10:04:01 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <36E3A091.28F0@bristol.ac.uk> References: <36DFA32B.219B@bristol.ac.uk> <01be6740$5a8b5080$0a3ddec2@sonia> NNTP-Posting-Host: n62.fen.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (WinNT; I) Ok, I suppose that'll teach me not to read the newsgroups properly. This deosn't completely solve my problem though, as DirectX starts texturing at the corner of a pixel while the Playstation (it seems) starts texturing in the middle. Because I've got an irregularly shaped model (with diagonals and things) I end up with half pixel gaps at the edges of my model. Still, I've just finished writing a 'very' short Yaroze program called TMDTweak which allows you to change the texture coordinates on a model. It's painstaking but effective. Uh oh, the computers have been double booked at uni and I'm being kicked off. Cheers, Tom