Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: Bounding box 3d collision detection / (delurk!) Date: 10 Mar 1999 20:05:20 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 8 Message-ID: <01be6b31$5791e020$0a3ddec2@sonia> References: <7bc8t3$abn7@chuka.playstation.co.uk> <01be67ab$4e1c5220$0a3ddec2@sonia> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:355 scee.yaroze.programming.3d_graphics:1260 That's really clever! You should expand that solution into a simple example - I've never throught of doing it that way and I bet a lot of other users haven't either. > Use wall detection by cheating. Use the Ordering table and the resulting > Z-Sort perspective of the camera, to find the "Closest" to walls, then > just do the good old slide.