Path: chuka.playstation.co.uk!news From: Christoph Luerig Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Flickering and overlapping - wehey!!! Date: Fri, 12 Mar 1999 16:36:52 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 85 Message-ID: <36E93493.975093C@immd9.informatik.uni-erlangen.de> References: <7bhb7t$9he3@chuka.playstation.co.uk> NNTP-Posting-Host: faui90.informatik.uni-erlangen.de Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="------------0D8658E92F4BB887257FE70A" X-Mailer: Mozilla 4.04C-SGI [en] (X11; I; IRIX 6.3 IP32) --------------0D8658E92F4BB887257FE70A Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit High WickedNun! Have a look at my Source Code of Panodras Box postedd on my web-site. I am using several ordering tables for background, foreground and mid ground. This order table stuff is handleded in the files Graphics.h and Graphics.c or so. WickedNun wrote: > Ok, some of my objects flicker at certain times, I thought I was running out > of processor time, but I switched from high-res interlaced mode to low-res > non-inter and commented out all but the display code, and it STILL does > it!!! > > return from vsync is only 70-80, anyone got any ideas. > > next problem is overlapping objects. I need to sort the some objects into a > seperate OT in order to stop them overlapping, but I tried to do this and > got very strange results. could somone please post a stripped down piece of > code using two OT sets. > > this help would be greatly appriciated. > > ROB > > ps. I'm starting a yaroze support page on freeserve, any suggestions / > contributions would be welcome. --------------0D8658E92F4BB887257FE70A Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit High WickedNun!

Have a look at my Source Code of Panodras Box postedd on my web-site. I am using
several ordering tables for background, foreground and mid ground. This order table
stuff is handleded in the files Graphics.h and Graphics.c or so.
 

WickedNun wrote:

Ok, some of my objects flicker at certain times, I thought I was running out
of processor time, but I switched from high-res interlaced mode to low-res
non-inter and commented out all but the display code, and it STILL does
it!!!

return from vsync is only 70-80, anyone got any ideas.

next problem is overlapping objects. I need to sort the some objects into a
seperate OT in order to stop them overlapping, but I tried to do this and
got very strange results. could somone please post a stripped down piece of
code using two OT sets.

this help would be greatly appriciated.

ROB

 ps. I'm starting a yaroze support page on freeserve, any suggestions /
contributions would be welcome.

 

 

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