Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.3d_graphics Subject: OT sorting Date: Thu, 18 Mar 1999 10:56:38 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <36F0DBE6.5561@bristol.ac.uk> NNTP-Posting-Host: n77.fen.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (WinNT; I) I've been having a few problems with ordering tables recently. I've designed a kind of 45% top down graphics engine for my latest project and put in a walking mech model into it. The problem is that the feet of the mech (which are separate models) keep flickering behind the floor tiles. I tried a number of solutions, none of which worked, so I tried sorting the mech in one OT and the level in another. This kind of works, but I don't know what position in the world OT to sort the mech OT into. I suspect it's got something to do with the distance of the camera from the mech but everything I've tried seems not to work. Cheers, Tom