Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: OT sorting Date: Thu, 18 Mar 1999 11:17:08 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <7cqnf5$fu915@chuka.playstation.co.uk> References: <36F0DBE6.5561@bristol.ac.uk> NNTP-Posting-Host: modem-96.risperdal.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Hi Tom search this group for Using a Priority OT from James Shaughnessy 18/09/98 that'll do it :) c'ya Pete. Tom wrote in message <36F0DBE6.5561@bristol.ac.uk>... >I've been having a few problems with ordering tables recently. I've >designed a kind of 45% top down graphics engine for my latest project >and put in a walking mech model into it. The problem is that the feet of >the mech (which are separate models) keep flickering behind the floor >tiles. I tried a number of solutions, none of which worked, so I tried >sorting the mech in one OT and the level in another. This kind of works, >but I don't know what position in the world OT to sort the mech OT into. >I suspect it's got something to do with the distance of the camera from >the mech but everything I've tried seems not to work. > >Cheers, > > Tom