Path: chuka.playstation.co.uk!news From: "Jon Prestidge (alias Moose)" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Flickering and overlapping - wehey!!! Date: 18 Mar 1999 12:01:57 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 5 Message-ID: <01be7137$7ac7b180$688393c3@default> References: <7bhb7t$9he3@chuka.playstation.co.uk> <01be64ef$1ab6c6e0$0a3ddec2@sonia> <7bmnak$9he32@chuka.playstation.co.uk> <7bn5eg$9he38@chuka.playstation.co.uk> NNTP-Posting-Host: p7Ds04a01.client.global.net.uk X-Newsreader: Microsoft Internet News 4.70.1155 I had flickering quads too.... in my case it was because one of the sides of each of the quads effected was too short. (I made sure none of the sides were actually zero) Jon