Path: chuka.playstation.co.uk!news From: "Jon Prestidge (alias Moose)" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Lighting on Objects Date: 18 Mar 1999 12:09:49 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 6 Message-ID: <01be7138$b2cdeda0$688393c3@default> References: <01be6696$945cf480$0a3ddec2@sonia> <7bno2q$e2k1@scea> <01be67cc$4ce1ac40$0a3ddec2@sonia> NNTP-Posting-Host: p7Ds04a01.client.global.net.uk X-Newsreader: Microsoft Internet News 4.70.1155 perhaps, rather than recalculating each normal, you could just multiply or divide each normal's ordinate appropriately.... since as long as you do the same operation to X,Y & Z the normal should still be orientated in the same way -- but just be bigger/smaller. Would that work, I wonder? Jon Prestidge