Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: OT sorting Date: Thu, 18 Mar 1999 12:15:14 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <36F0EE52.1E69@bristol.ac.uk> References: <36F0DBE6.5561@bristol.ac.uk> <7cqnf5$fu915@chuka.playstation.co.uk> NNTP-Posting-Host: n75.fen.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (WinNT; I) Peter Dollochan wrote: > > Hi Tom > > search this group for > Using a Priority OT from James Shaughnessy > 18/09/98 > > that'll do it :) > > c'ya > Pete. You're not getting off that easily I'm afraid. The thing is that because of the camera angle (which I rather like so am not changing), some parts of the level can be in drawn in front of the nech which is why I have this problem. The level is a 64*64 polygon mesh and so sorting the polys by hand would be very slow (even just the displayed ones) as the camera rotates about the mech and pans up and down to keep it in view when it's bechind a wall. Cheers, Tom