Path: chuka.playstation.co.uk!news From: Charlie Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: On another note... Date: Thu, 18 Mar 1999 14:43:24 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <36F1110C.1454@ecs.ox.ac.uk> References: <36F0F025.5210@bristol.ac.uk> Reply-To: m93cec@ecs.ox.ac.uk NNTP-Posting-Host: livemedia.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) 3D lines, and 3D sprites are, for some reason, not supported in the Yaroze libs - not sure why, originally I think it was a bug, but no fixes have been released as far as I am aware. there are other ways of doing 3D lines, but not in TMDs, unless someone knows different of course ... cheers Charlie Tom wrote: > > Has anyone tried doing 3d lines using dynamic TMD creation? I follwed > through the data structure in the 'fileformat.pdf' but the Playstation > always locks up giving the error 'GPU code 40 not assigned' when I try > and link the model. The pdf file states that the code for a 3d line if > 0x40 but it seems to me that this is wrong (sticking my head out a bit > there). > > I've not had this kind of problem before when using dynamic TMD's, has > anyone else done this before? > > The reason I ask is that I want to display some tracer bullets from the > mech and this is the only way I can think of doing it. > > Cheers, > > Tom