Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Nathan Miller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Environment Mapping Date: Sun, 28 Mar 1999 09:27:27 -0600 Organization: SCEA News Server Lines: 31 Message-ID: <7dlhjs$7a21@scea> References: <36FCF4E8.63C0@mdx.ac.uk> NNTP-Posting-Host: ABD10E90.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >Can anyone help me with implementing environment mapping? I asked this >a while back and I got some help, but I've still been unsuccessful. >I've tried looking this topic up on the net, but found nowt. I know >the basics of the technique but I don't fully understand how you >go about applying a texture around an object. Any help with this would >be greatly appreciated. Another technique is to use two models, one with the env map, and the other as whatever you are mapping. Unfortunately, this technique causes sorting problems on the psx. But, you might want to try it and see. You will still have to do y rotation for the texture, but the second model can be of a lower polygon count than the first. >Also, can anyone recommend any good 3d books? I'm looking for a graphics >book that covers engines and effects (featuring environment mapping >amongst other things) and something with a bit of C code in as well. >I will be using the book for research. The best place for up-to-date info like this is on the web. But I heard that Andre LaMothe is comming out with a new book an 3d programming next month. You should check out amazon.com or barnsandnoble.com for more info. Hope it works out... Nathan Miller