Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Perplexing question Date: Thu, 24 Apr 1997 17:27:33 GMT Organization: Into Beyond Lines: 21 Message-ID: <335f835a.290934@news.playstation.co.uk> References: <335E7E32.30C9@micronetics.com> <335F32C4.354E@interactive.sony.com> <335E93E8.34DD@micronetics.com> <3364546e.2932502@news.playstation.co.uk> <335EB66E.7858@micronetics.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 24 Apr 1997 02:25:02 +0100, Jim did quoth at me: > From what I can tell, It just sets a count of primitives for each >group. Presumably so GsSortObject does not need to read the mode, flag, >ilen, olen for every primitive, just the first one. So presumably this means that when creating TMD data you should put all similar polygon types blocked together. > Did you put in null object in the primitive list to pad it to the >correct size? I didn't need to since I was testing the order my polygons has been chucked out of lightwave into an rsd file. So I was just starting at 1 poly and incrementing n_poly each button press. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"